Willkommen, Bienvenue, Welcome.
This "World Without Cerebus" project is an excellent idea. I would defintiely buy it. It is such a treat to get a glimpse into the creative process one of comic's most accomplished artists.
Those look really nice! I like the shadow of the tower falling on the hotel. . .
Oh, my. I really have to check this more often. You have an amazing thing going on here! I'm kind of torn. The last one has a great sense of depth, but I also like the shorter distance to the hole with less debris. Feels more like you're in the room, and not outside the room looking in and through.The alternative is probably impossible, though. From a literalist sense the viewer would have to be 7 feet tall to make the angles work.
Holy #$#% -- I didn't realize I was still logged in for updating Dave's blog. This is Jeff Tundis - not Dave Sim. Those are *not* Dave Sim's comments above! SORRY!!
bwah hah hahreally: I almost crapped when I saw Dave's face in the comment areaGer and I went back and forth on this depth of field question (as you can tell). In the end, I wanted it to be clear what the foreground was all about, and I wanted that sense of distance to the hotel across the way. The difference is truly striking, but in the end, I think the sense of position on the last one *feels* better for my goal - that sense of abondonment and isolation "post Cerebus" rather than the drama shot.Thanks for stopping by, Jeff.
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